AI Insights · Timothy · April 2022
Top 5 3D Anime Games on iOS in Latin America Q1 2022
Discover the performance trends of the top 5 3D Anime Games on iOS in Latin America during Q1 2022, including weekly downloads, revenue, and active users.
In Q1 2022, the top 5 3D Anime Games on iOS in Latin America showed varied performance trends. Here is a detailed look at the weekly downloads, revenue, and active user metrics for these popular games.
Genshin Impact: Natlan Launch from COGNOSPHERE PTE. LTD. saw a dynamic quarter. Weekly revenue peaked at around $200K in early January and fluctuated between $75K and $192K throughout the quarter, ending with a high of $186K in the last week of March. Downloads varied, starting at 27K and peaking at 31K in the first week of January before stabilizing around 15K to 17K towards the end of the quarter. Active users initially increased from 159K to 169K in January but saw a gradual decline, ending at approximately 140K in late March.
Yu-Gi-Oh! Master Duel by KONAMI experienced a notable spike in weekly downloads, starting at 5.9K in late January and reaching 16.5K in early February before gradually declining to around 4.1K by the end of March. Revenue followed a similar trend, peaking at $4.4K in early February and stabilizing around $1.9K towards the end of the quarter. Active users saw a significant rise from 5.8K in late January to 22.8K in early February, maintaining a steady range of 16K to 19K for the remaining weeks.
DRAGON BALL LEGENDS by Bandai Namco Entertainment Inc. had fluctuating performance. Weekly revenue peaked at around $10K in late December but generally remained between $3K and $6K throughout the quarter. Downloads were highest in early January at 13.2K, with a mid-quarter decline and a steady number around 3.8K to 5.2K towards the end. Active users stayed relatively stable, hovering between 34K and 43K.
ONE PIECE Bounty Rush, another title from Bandai Namco Entertainment Inc., showed consistent weekly downloads, starting at 1.7K and peaking at 3K in mid-March. Revenue remained modest, with a peak of $3.4K in late January and generally fluctuating between $1.5K and $2.3K. Active users saw a steady increase, starting at 6.2K in late December and reaching 9.2K in late February, maintaining around 7.6K to 8.1K for the rest of the quarter.
SAKURA School Simulator by Garusoft LLC had a stable quarter with weekly downloads ranging from 1.8K to 4.2K. Active users saw a notable increase in late February, peaking at 10.9K, before stabilizing around 8.8K to 9.5K towards the end of March.
These insights, sourced from Sensor Tower, provide a comprehensive look at the performance of top 3D Anime Games on iOS in Latin America for Q1 2022. For more detailed analytics and insights, visit Sensor Tower.